Überblick

Brisbane 2032 Olympic and Paralympic emblems leaked by official YouTu…

Brisbane 2032 Olympic and Paralympic emblems leaked by official YouTube account

  • Sneak preview shown in video after pieces revealed over past week

  • Cockatoo-inspired emblem to be officially unveiled on Monday fishroad-app.com

The Brisbane 2032 Olympics and Paralympics emblems have been accidentally leaked by the Games’ official YouTube channel, three days before its own big reveal.

Pieces of the puzzle had been revealed across Queensland over the past week with the full logos to come together during an official unveiling on Monday.

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Lehigh Valley Classic: Green, Karlsson und Yang führen, Cejka auf T18

Nach Runde eins der Jefferson Lehigh Valley Classic teilen sich drei Spieler die Führung bei -6. Alex Cejka startet mit einer 68er Runde.

Drei Spieler teilen sich die Spitze

Bei der Jefferson Lehigh Valley Classic auf der PGA Tour Champions teilen sich nach der ersten Runde drei Spieler die Führung. Der Australier Richard Green, der Schwede Robert Karlsson und der Südkoreaner Y.E. Yang spielen auf dem Par-70-Kurs jeweils eine 64er Runde und stehen damit bei -6. Laut PGA Tour wird das Turnier zum ersten Mal ausgetragen. Gespielt wird im Lehigh Country Club in Allentown im US-Bundesstaat Pennsylvania.

Das Führungstrio liegt nur einen Schlag vor den Verfolgern. Die Spitze ist also eng beisammen, und in den weiteren Runden kann sich an der Reihenfolge noch viel ändern.

Alker in Lauerstellung

Auf dem geteilten vierten Platz folgen drei Spieler mit -5. Einer davon ist der Neuseeländer Steven Alker, der in der Wertung um den Charles Schwab Cup laut PGA Tour auf Rang drei liegt und im August zwei Turniere in Folge gewonnen hat. Ebenfalls bei -5 stehen der Thailänder Thongchai Jaidee und der US-Amerikaner Timothy O'Neal, beide nach einer 65er Runde.

Auf T7 liegen mit -4 vier weitere Spieler: Dicky Pride, Michael Block, der Argentinier Ricardo Gonzalez und Tommy Gainey. Michael Block war laut PGA Tour in der ersten Runde mit Spitzenreiter Robert Karlsson in einem Flight unterwegs.

Bekannte Namen bei -3

Dahinter folgt auf T11 eine große Gruppe mit -3, darunter mehrere bekannte Namen. Majorsieger David Duval startet mit einer 67er Runde, ebenso wie Ángel Cabrera, David Toms, Jerry Kelly, Brian Gay, Ben Crane und Kevin Sutherland. Bis zur Spitze fehlen dieser Gruppe drei Schläge.

Cejka mit solidem Auftakt

Für das deutschsprachige Publikum richtet sich der Blick vor allem auf Alex Cejka, der Deutschland in Allentown vertritt. Laut PGA Tour gehört Cejka zu den prominenten Namen im Feld und hat auf der PGA Tour Champions bereits drei Majorturniere gewonnen. Zum Auftakt spielt er eine 68er Runde und liegt mit -2 auf dem geteilten 18. Platz. Zur Spitze fehlen ihm vier Schläge.

Auf T18 befindet sich Cejka in guter Gesellschaft: Auch die Majorsieger Mike Weir und Justin Leonard stehen bei -2. Gleichauf liegen außerdem Chad Campbell, Charlie Wi, Chris Thompson, Greg Chalmers und Tag Ridings.

Der Abstand zur Spitze ist für Cejka nach dem ersten Tag gut aufzuholen. Gelingt ihm in den nächsten Runden eine ähnlich niedrige Runde wie dem Führungstrio, kann er noch ins Rennen um die vorderen Plätze eingreifen. Die Top 10 sind nur zwei Schläge entfernt.

Enges Rennen vor den weiteren Runden

Nach der ersten Runde ist das Feld dicht zusammen. Zwischen dem Führungstrio bei -6 und der Gruppe auf T18 bei -2 liegen gerade einmal vier Schläge, und schon auf den ersten Plätzen drängen sich 25 Spieler. Green, Karlsson und Yang haben sich eine gute Ausgangsposition erspielt. Ihr Vorsprung ist aber so knapp, dass jede weitere Runde das Klassement deutlich durcheinanderwirbeln kann.

Zum Leaderboard der Jefferson Lehigh Valley Classic

The post Lehigh Valley Classic: Green, Karlsson und Yang führen, Cejka auf T18 appeared first on Golf Post.

Bath go top with Finn Russell to the fore in thrilling derby victory against Exeter

  • Prem Rugby: Bath 40-34 Exeter

  • Hosts made to fight all the way in 11-try thriller

Bath went to the top of the Prem after beating Exeter Chiefs in a pulsating West Country derby at the Rec but they were made to fight all the way in an 11-try thriller.

Exeter trailed 26-10 at the interval but rallied to lead 33-31 midway through the second half before a yellow card for scrum-half Stephen Varney eventually proved decisive.

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The Witcher 3 Remastered review: "An exceptional update that refines the rough edges to make a great RPG even better"

There's a massive laundry list of changes in The Witcher 3: Wild Hunt Remastered, but you know what the singular best one is? They fixed those accursed trees Roach gets stuck on when you're on horseback.

The Witcher 3 has long been recognized as both a pivotal RPG and open-world game, but it's undeniable there's a host of little frustrations that have always been present in the fantasy epic. Chief among those, for me, was the way Roach would always get stuck or snagged by trees as you rode by them – and while that may seem like an innocuous change on paper, that no longer happening is a genuine major frustration taken off the board. And, more largely, it's indicative of what The Witcher 3 Remastered is on a larger scale. No one really asked for this update, or even expected it, but it's hard to deny that it improves The Witcher 3 pretty much across the board. And more largely, it's made me think about how quickly we move on from video games in general, and how I wish we'd have more chances to return to games of the past, not just with visual remasters or remakes – but an integral look at how the core systems and experience can be refined or improved.

An old friend

Geralt uses a force sign in combat in The Witcher 3 Wild Hunt Remastered on Xbox, blurring the screen as water splashes towards a drowner

(Image credit: CD Projekt Red)
Fast facts

Release date: September 29, 2026
Platform(s): PC, PS5, Xbox Series X, Nintendo Switch 2
Developer: CD Projekt Red
Publisher: CD Projekt

When The Witcher 3 released, I was still in college, living in a tiny house that was, somehow, even smaller than a two-bedroom apartment. I remember being locked in my closet of a bedroom for 300 hours, entranced by The Witcher 3 and the world it almost effortlessly weaves. As someone, at that time, without friends, overworked, and destitutely poor, there was something about Geralt's experience that deeply resonated with me. A character locked into a path he never chose, but trying to make the best of it.

While I don't want to focus too much on the original experience of The Witcher 3, I can say that returning to the game again years later has only grown my appreciation of it. The Witcher 3's writing felt like a step above in 2015, but even over a decade later, there are very few games that can match it. The complexity of its morality and choices, the way those side quests effortlessly weave into the overarching narrative, and Geralt's fascinating growth as a father all still have real emotional heft. Of course, none of that is lost with this remaster, and it also includes The Witcher 3's two expansions. Two exceptional tales that reflect Geralt in new ways, digging into regret and redemption in Hearts of Stone, and longing for a peaceful life in Blood and Wine.

The remaster doesn't make The Witcher 3 feel like a new game; it's ostensibly the same experience, shining highs, warts, and all. That's by and large a good thing, as the messy nature of The Witcher 3 is ultimately what makes it so intoxicating – a grand journey and riveting world that feels living, breathing. But so many of those warts have now been papered over and made less egregious, if not nonexistent now. It's a bit like your friend dying their hair and getting a new haircut – you never imagined them with that hairdo, but now that you see it, it's really working.

This remaster feels very much in line with the 2.0 update CD Projekt Red released for Cyberpunk 2077, and I'm honestly a bit blown away by the sheer amount of changes across the board here, and how thoughtful many of them feel.

The Witcher 3: Wild Hunt Remastered screenshot

(Image credit: CDPR)

The most obvious alteration in this remaster is a complete graphical overhaul, with lighting in particular being given the most attention. For the most part, the visual upgrade makes The Witcher 3 even more stunning, with environments especially given an extra pop. The Italian Riviera-inspired fields of Tuissant shimmer in the sunlight, and you can almost feel the thick humidity of Velen's swamps. Hair physics have also been touched up, and character animations look even smoother.

While I largely think the visuals lean into The Witcher 3's distinct blend of realism and stylization even more, there is the occasional character that looks just a bit wonky in the upgraded visuals. Equally, this visual upgrade seemingly comes with a few new performance issues. Playing on PC I've occasionally run into slowdowns in some of the busier scenes or combat encounters. But it should be noted that CD Projekt Red has already committed to performance improvements.

While you likely wouldn't notice unless you were deliberately looking for it, there's a whole wealth of new animations spread across combat as well. Geralt has new visual effects for casting Signs, new combat finishers, and idle animations. These changes are subtle, obviously, but add a greater sense of variety, especially when you combine it with the sweeping changes made to gameplay systems.

The Witcher 3: Wild Hunt Remastered screenshot

(Image credit: CDPR)
Blast from the past

(Image credit: CD Projekt Red)

In our original The Witcher 3: Wild Hunt review, we called it "a leap in world design and fidelity, and a spectacle that deserves to be savored."

The Witcher 3 Remastered's visual upgrade is nice, but where the majority of changes lie for this version of the game is in gameplay changes. Again, I must state here how utterly thankful I am to be rid of that godforsaken tree problem.

But the change I legitimately enjoy the most is the overhauled skill system, which feels much smarter, streamlined, and encourages experimentation. The original game's skill system was, in short, a mess. Even just the layout of the skill system has been entirely changed, resembling more of a proper skill tree now rather than just a slapdash grid of things to choose from. This visually makes a whole lot more sense, providing a nice new sense of progression. But under the hood, there have also been changes to refine bonus values for skills, synergies between certain skills, and more.

It's a bit hard to drill down into exactly how this changes things, but after a few dozen hours, I can say I absolutely found The Witcher 3's progression more satisfying with this system. It feels drastically easier to make "builds" now, and really fine-tune what kind of Witcher you want to play as, whether that's a sword-slinging expert or a crafty master of bombs and potions.

Geralt attacking a person in The Witcher 3 Remastered.

(Image credit: CD Projekt Red)

To complement these changes, combat has a new "Modern" camera that tracks closer to Geralt to make the action pop, while enemy behavior has also been very slightly tweaked. These changes aren't enough to make The Witcher 3's combat one of the all-time greats, but it does go a decent way to making battles feel more dynamic and challenging. I particularly like the new camera design, as it feels like even just that slight shift in perspective makes battles feel more like crunchy knock-down brawls, rather than tactical RPG affairs – a shift that fits the game's tone better.

My other favorite change is an overhauled menu, which is much simpler and easier to navigate now. In particular, the codex area of the main menu doesn't feel nearly as cumbersome, to the point that I actually enjoy reading some of those character bios and books, without having to dig through a metaphorical pile.

The way you move through The Witcher 3's world and engage with it has also been nicely touched up and made less aggravating: climbing doesn't feel as cumbersome, some quest tracking is easier, Witcher senses feel clearer to use, it's easier to run away from combat, and the list goes on.

Again, a lot of these are changes that you simply wouldn't notice if you weren't looking, but as someone who's put a good 600 hours into The Witcher 3 over the last decade, the difference is palpable. This remaster simply looks and feels better to play in so many ways, not changing the overall experience, but enhancing it – a game that already got a "next-gen update" last year.

While remasters or remakes certainly aren't anything new, it's extremely rare to see a studio take a brush to a past game to truly touch it up, really dig down to the roots and say, "What can we do to make this even better – take out some of those frustrations that couldn't be erased initially?" These video games that take thousands of man-hours, years of people's lives poured into them, deserve that chance in so many ways. It's just a shame more don't get it.

But in The Witcher 3's case, the sprawling RPG has simply never been better.

The Witcher 3: Wild Hunt – Remastered was reviewed on PC with a code provided by the publisher.

Tracking down your own gaming prey? Our games like The Witcher 3 recommendations can point you on the right path, while our best open world games and best RPGs rankings have even more in store.

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