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China bereikt een energiemijlpaal nu steenkool onder de helft van zij…

China bereikt een energiemijlpaal nu steenkool onder de helft van zijn energiemix valt

Het is al lang algemeen bekend dat China zwaar heeft geïnvesteerd in steenkool als energiebron, wat vanuit milieuoogpunt een van de slechtste dingen is die je kunt doen. Maar tegelijkertijd heeft China ook zwaar geïnvesteerd in hernieuwbare energie, en nu meldt de Financial Post dat dit enorme land een belangrijke mijlpaal heeft bereikt.

In de eerste maanden van dit jaar is het aandeel van steenkool in de energieproductie van het land onder de 50% gedaald. Het is echter vermeldenswaard dat China zijn kolencapaciteit nog steeds uitbreidt, maar groene energie sneller uitbreidt, waardoor het aandeel steenkool krimpt.

Die Hitzewelle ist laut seinem Präsidenten in Südkorea "eine nationale Katastrophe".

Südkoreas Präsident Lee Jae Myung hat die Rekordhitzewelle, die das asiatische Land trifft, als nationale Katastrophe bezeichnet, berichtet Reuters. Lee forderte stärkere Unterstützung für die Betroffenen, Kontrollen der Stromversorgung und eine Neugestaltung der Katastrophenreaktion des Landes, da die anhaltende extreme Hitze erwartet wird.


  • Klicken Sie hier, um mehr über die europäischen Hitzewellen und andere Klimanachrichten zu erfahren.



Wie wir bereits in Frankreich, Spanien oder Großbritannien gesehen haben, hat die Hitzewelle in Südkorea auch 19 Menschen getötet und mehr als 2.000 hitzebedingte Krankheiten verursacht. Wie üblich traten die meisten Todesfälle bei älteren Menschen auf, wobei 13 Opfer über 80 Jahre alt waren.

Südkorea erlebt derzeit beispiellose Temperaturen und Warnungen. Der Bericht unterstreicht, dass Yangsan 42,5 °C erreichte, die höchste Temperatur in 122 Jahren Beobachtungen, während Seoul seine erste schwere Hitzewellenwarnung erhielt, was dazu führte, die Arbeit im Freien, Sport und Landwirtschaft auszusetzen.

In diesem Sommer sehen sich immer mehr Länder weltweit extremen und beispiellosen Hitzesituationen gegenüber, was sie dazu veranlasst, ihre Reaktionsstrategie künftig zu verstärken.

Larian just released a bunch of Baldur's Gate 3 stats, and 9,122 of you need to be jailed immediately

Baldur's Gate 3 is officially three years old, and developer Larian is ringing in the year ahead with another batch of fascinating, horrifying player data that once again proves there ain't no sicko like an RPG sicko. cat-cross.com

In a new Twitter thread, Larian goes over some standout figures from the past three years of all our Faerun fun. Baldur's Gate 3 has crossed 500 million mod downloads, for one, with 13,000 unique mods uploaded across all platforms.

It wouldn't be a Baldur's Gate 3 report without some murder, so Larian quickly delves into the story NPCs who died under mysterious circumstances most frequently. And boy, y'all really hate Zevlor, the Act 1 Tiefling refugee leader. He died more than anybody else, and was the second-most-common victim of Dark Urge players to boot.

"More non-Dark Urge players have managed to murder Alfira than Dark Urge players," Larian adds. "Spawn of Bhaal or not, maybe it’s time to stop pointing fingers." Guilty as charged.

But all that murder pales in comparison to the final stat in the report. A full 9,122 players have outdone every Durge, every thief and cultist, and every last Baldur's Gate ne'er-do-well by playing the game in unspeakable resolutions.

"114 of you decided a 1:1 ratio would be the best way to play," Larian explains, suggesting over 100 players managed to get Baldur's Gate 3 to display on, I don't know, an Apple Watch? A Game Boy? An in-flight airplane media screen? Or, in their defense, perhaps the best screen they had access to.

A further "9,008 of you thought it would be fun to play in a 9:16 aspect ratio," the report adds. That'd be the sort of vertical-oriented resolution commonly used as a third screen in bigger setups, especially for programmers who want to see a lot of code at once, writers or researchers displaying search results or editorial tasks, or possibly Twitch or YouTube streamers popping out their chat view.

It is not a very good resolution for playing games, with the possible exception of games like vertical shoot-'em-ups or the likes of Downwell. Paying Baldur's Gate 3 vertically sounds like going to an IMAX theater just to watch while laying on your side – or worse, Baldur's Gate 3 for the short-form video-rotted brain. That said, I do wonder how some of this was measured. Could split-screen co-op affect the numbers somehow? If someone accidentally booted the game on the wrong monitor, would that factor in? I'm assuming Larian accounted for how long people played with these resolutions. Whatever the case, jail.

After Baldur's Gate 3, Divinity scholar tries to unmask Larian's next big RPG villain by painstakingly translating ancient symbols from behind-the-scenes footage.

New Fallout game reportedly led by Josh Sawyer would be "good" for both Obsidian and Bethesda "in many ways," says former New Vegas creative lead

There are, apparently, multiple Fallout games on the way, including one being made by Obsidian Entertainment. This is an appealing prospect, since that's the same studio that gave us Fallout: New Vegas, and rumor has it Josh Sawyer is back in the director's chair as well. One of the studio's co-founders believes this much is good for both the company and for publisher Bethesda.

Chris Avellone, a co-founder and former senior designer at Obsidian who worked on New Vegas, Star Wars: Knight of the Old Republic 2 and more, told the Human Can Opener that he immediately got excited at the prospect of New Vegas's writer returning. "If they got John Gonzalez to be the lead writer again, that's going to be awesome," he says.

"I have yet to play a game that John wrote for that I didn't really enjoy the story," Avellone explains. "Overall, I love his writing. I want to know the answers to these questions that he's presenting to me in the narrative. Having him back at Obsidian is going to make that Fallout game shine."

Gonzalez did come back to Obsidian in January 2025 after a spell at Guerilla Games working on the Horizon series, where he's now creative director. "Back to Obsidian for exciting times! (No, it's not [Fallout: New Vegas 2])," he says on LinkedIn, putting a dampener on Avellone's hopes.

However, it's unclear if he's updated his page since Xbox's massive restructuring of its games studios, where there were hundreds of layoffs, and many teams had their slates changed. Obsidian is one such team, where Fallout became a more central priority according to reports. Gonzalez's focus may have shifted as a result.

Naturally, Avellone gives a hat tip to Tim Cain and Leonard Boyarsky, developers who worked on the original Fallout and its sequel and are now at Obsidian, where he "can't imagine" they wouldn't be incorporated into a new Fallout game in some capacity. "I think it's going to be both good for Obsidian, because I don't know how well their original IP was gaining traction," he adds.

"And I think it's going to be good for Bethesda, in many ways," he says. "Bethesda has chronically long lead times for all its titles coming out, it's just how the studio's always worked." Obsidian could be a "satellite studio" to help share the publisher's workload and increase the cadence of releases.

Considering we're now 11 years removed from Fallout 4 without any concrete evidence of Fallout 5, he has a point. We'll see what the future has in store.

You can't buy Fallout 5 or Elder Scrolls 6 yet, but you can buy Bethesda's new $160 Nuka-Girl statue

In brief

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