Det går rykter om at «Assassin’s Creed: Codename Hexe» skal få forbedret grafikk og lyd, og at «Fear»-systemet kommer tilbake
Assassin's Creed Codename Hexe» er fremdeles litt av et mysterium for oss alle. Da «1666: Amsterdam» dukket opp under Summer Game Fest, trodde noen av oss at det kanskje var vårt første glimt av det neste AC-spillet, men det var noe helt annet. Informasjonen er ganske sparsom, men ifølge den siste rapporten fra en kjent lekkasjekilde kan spillet være i våre hender innen de neste 12 månedene.
Ubisoft-lekkeren Rogue la nylig ut en rekke opplysninger om spillet, som tyder på at lanseringen foreløpig er planlagt til juni 2027 for Xbox Series X/S, PS5 og PC. Denne datoen kan endres og er foreløpig en plassholder, ifølge Rogue, ettersom arbeidet med spillet fortsatt pågår. Det sies at det vil komme en Standard Edition til 69,99 dollar, en Deluxe Edition til 89,99 dollar og en Collector’s Edition til 119,99 dollar. Det vil også komme et utvidelsespakke med historie-DLC, Denuvo DRM ved lansering og boosterpakker.
Kartet sies å være stort, men ha et «lineært» fokus. Det vil være flere landsbyer, skoger og mer, med mer avansert bevegelse samtidig som det fokuserer på de gamle kjerneelementene i parkour. Interessant nok sies det at «Fear»-systemet fra Jack the Ripper-DLC-en i Assassin’s Creed Syndicate skal gjøre comeback, og spille en stor rolle i den «mørke, grufulle» verdenen til Codename Hexe. Det betyr at NPC-er kan bli redde for deg, skyte feil med våpnene sine, eller rett og slett bli så redde at de flykter fra kampen. En del av det som skal skremme folk, vil tilsynelatende ha med lyden å gjøre, som blir oppgradert, noe som kan gjøre det vanskeligere å høre en fiende bak en vegg.
Som alltid bør du ta all denne informasjonen med en klype salt inntil flere detaljer om Assassin’s Creed Codename Hexe blir offisielt avslørt av Ubisoft.
Obwohl einige Franchises ein Jahrzehnt lang keine neuen Spiele veröffentlichten, entschuldigt sich der Produzent der Tales of Series dafür, dass er die Fans fünf Jahre warten ließ
Das JRPG Tales oder Tales of-Franchise hat seit Tales of Arise im Jahr 2021 kein brandneues Spiel mehr erschienen. Für manche Franchises ist es ziemlich normal, die Fans fünf Jahre zwischen den Veröffentlichungen warten zu lassen, aber für den allgemeinen Produzenten Yusuke Tomizawa reicht das einfach nicht aus.
Seitdem gab es Spiele. Tales of Eternia Remastered erscheint zum Beispiel am 16. Oktober als Teil des laufenden Tales Remastered Project, das seit 2024 in Arbeit ist. Während diese Remake-Spiele für Bandai ein Hit sind, sagte Tomizawa in einem Interview mit Famitsu (übersetzt über Automaton), dass er weiß, dass auch die Fans nach einem brandneuen Erlebnis hungrig sind.
"Die Messlatte für das Ausmaß der Entwicklung und andere Faktoren ist gestiegen, und ehrlich gesagt haben wir die Spieler ziemlich lange warten lassen. Auch wenn wir noch keine konkreten Informationen teilen konnten, arbeiten wir weiterhin daran und denken über die Zukunft der Serie nach", sagte er. Nachdem er sich dafür entschuldigt hatte, dass er die Leute warten ließ, bestätigte Tomizawa, dass er nicht vorhat, Tales im Vergleich zu anderen JRPG-Serien wie Persona zurückzufallen, die sich weiterhin auf ein breiteres Publikum ausweiten.
Modder does what Nintendon't and makes a Switch 2 Virtual Boy controller
I don't know what Nintendo was thinking by releasing a Virtual Boy remake without its oddball controller in the first place. However, the retro community at large as once again stepped in to fix things for the big N-dawg, as there's now a mod kit that will transform your original controller, should you have one, into a wireless gamepad that'll work with the Switch 2 Online collection.
Fully demonstrated in a new video by chaotic (but lovable) retro console tinkerer James Channel, the Virtual Boy controller mod replaces the OG retro controller innards with new RetroOnxy Bluetooth guts. That allows it to then serve as an authentic gamepad for the Virtual Boy for Switch 2 released back in February, but it'll also work with PC, Meta Quest headsets, and even the goggles it originally came with thanks to a Blueretro adapter.
As far as mod conversions go, this one is remarkably simple. At least, James Channel makes it look easy as he converts a Virtual Boy controller belonging to a faulty headset. The bulk of the project involves replacing the gamepad's original board with the new Bluetooth version, which has its own new button contacts that align with the original membranes and plastic.
As you probably guessed, this mod kit completely cuts the cord, replacing the original wire with wireless capabilities. The design cleverly repurposes the through-hole for the cable as an indicator light pipe that signals connectivity, status, and player number through sequential flashes, making the package feel that bit more like a real new Nintendo controller.
For power, you'll still need to use the original battery holder at the back, but you've got options there too. You can choose to use AA batteries if you wish, but it'll also work with DC power adapters, and modern lithium battery packs that recharge via USB-C if you're done with '90s power vibes.


Seeing the modded Virtual Boy controller in action really makes me question why Nintendo skipped its own remake. James Channel puts the pad to the test in both games like Mario Tennis, Jack Bros, and Vertical Force, with the latter shooter helping demonstrate the gamepad's serviceable low latency. A quick Super Mario Bros session also backs that up while proving it can work with games outside the Virtual Boy app, despite its oddball dual d-pad layout.
An additional handy feature sandwiched in there ties to Switch 2 gamepad button mapping. While the pad lacks inputs like Home, you can use shortcuts to still navigate the gaming handheld and access the Virtual Boy app's settings dials. That, again, makes this accessory feel almost official, and makes me more annoyed that we didn't just get an official version.
Of course, such a nifty controller mod comes at a price, as you're looking at $99 for the PCB and a staggering $249 for a complete controller if you're really not into modding or don't have an OG pad. The latter price does make sense given the '90s controller is hard to come by and is normally paired with a more expensive OG Virtual Boy system.
I reckon Virtual Boy enthusiasts will be all over this controller mod kit, whereas casual players might be fine with Joy-Cons or a Pro pad. I should note that the 8Bitdo N64 controller works exceptionally well with Virtual Boy games since it has a d-pad on the left and c-buttons that feel like a Switch d-pad on the right, meaning you've got almost the right controller layout (if you ignore that single stick).
Swing by the best retro consoles for emulation systems and remakes with HDMI capabilities.
