Dev at id Software says Microsoft 'burned a lot of bridges' in the industry: 'They fundamentally don't understand art, they don't understand games'
One of the biggest tragedies of Xbox's wide-reaching reset is id Software, which was cut by a whopping 136 roles. And while official statements from Microsoft and the studio have tried to reassure players that it's not been gutted, whether that's just a panicking Xbox trying to calm anxieties is up for debate.
Especially given the words of Chris Hays, lead services programmer at id Software, in an interview with YouTube channel Auf ein Bier at the end of last month. To say that Hays doesn't mince his words is an understatement—and I'm finding it hard to blame him, given Microsoft announced the layoffs one day before Doom: The Dark Ages released its DLC.
"Everyone had just gotten off of a worse-than-usual crunch to get the DLC out the door, finally get a breather, and we were excited for our launch on the Tuesday … Instead of watching in anticipation for people, streamers, and seeing all the hard work they put in finally pay off? Now they don't know what they're doing." tr-sport.click
Hays adds that "it was so inhumane, it was demoralising, and morale has never been lower," though it also doesn't help that Microsoft isn't communicating much of a plan at all to folks on the studio-level: "There's been plenty of things said internally that mimics the same things that we've all seen as public statements by the company. But how that actually results in making games? That's not clear. I don't know. I don't know where this goes.
"It is hard to make a game that is AAA, that is like we've done before, with half the people. And by hard, I mean impossible. It's hard to make a game when there are entire departments gutted that you need, entire disciplines that are gone. So if they've got some kind of new plan for how this is going to work, that hasn't been told [to us]. We don't know what that is."
As for the statements that "we're still the same id", Hays says that "First of all, we're not the same id. We're half the same id. It was the people—what made us special was the people and the relationships that we have. It's not the IP, our name doesn't matter. It was the relationships we built and the experience that we had together." From his perspective, most of Microsoft's damage control is to avoid people jumping ship.
But Hays believes that Microsoft's permanently damaged its reputation in the industry, making it harder to either get those same people back if it needs to, but also denting id Software's ability to recruit again:
"They have burned a lot of bridges—it's not just us … originally, we were told, 'we hire to retire'. We were ready to be there until we retired, and no-one believes that anymore. Even the best management at the studio level won't matter if they just decide one year they would get a 0.1% stock increase if they shut down the studio.
"I think as long as we're under Microsoft, no-one will believe anything. No-one is going to believe studio management giving assurances on things, because they know they're not making the shots. They're not gonna trust Microsoft ever, so by proxy, they can't trust studio management."
Hays also says that "a lot of the cuts are hard to understand—to be clear, you can't cut 50% of a AAA studio in ANY way, and have it make sense … I don't know how that works. There are certain pieces where it's like, 'who will do that work now?'
"Who's going to make our skyboxes when we get rid of our skybox artist? How are we going to maintain our infrastructure when we get rid of an infrastructure team? How will we maintain an engine when so much of the engine team was let go?"
Ultimately, Hays says that "these decisions were not made with foresight. They were not made with the idea of a healthy games studio continuing forward … They fundamentally don't understand art. They don't understand art, they don't understand games, they don't understand that business model."
It's hard not to feel the same way, especially given this isn't Microsoft's first head-scratcher in recent years. For example, canning Hi-Fi Rush studio Tango Gameworks, or shutting down Project Blackbird despite then-Xbox president Phil Spencer having to be peeled away from it, or kneecapping Zenimax just as The Elder Scrolls Online finds its feet again, or laying off one of your most senior concept artists at Bethesda.
None of these choices speak of a desire—or even an interest—in long-term longevity, which is something that Hays reflects on: "Part of me thinks that they're looking at fiscal year 2027, and they see that we don't make money in 2027 because we released a game already.
"It's hard to know, since they don't tell us anything, but it's clear that the way they do accounting—the way they align their spreadsheets for their financial reports—is not the way we used to do it."

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Take-Two CEO prijst Grand Theft Auto VI uitgebreide blik op Netflix: "Ik ga alleen maar goede dingen zeggen over Netflix"
Vorige week kregen we eindelijk iets officieels van Rockstar over wanneer we meer van Grand Theft Auto VI zouden zien. Een uitgebreide look staat gepland om over een paar weken, op 27 augustus. Maar als je hem precies wilt kijken wanneer hij om 20:00 BST/21:00 CEST wordt uitgezonden, dan moet je de uitgebreide look via Netflix bekijken.
In een recent gesprek met Take-Two CEO Strauss Zelnick vroeg IGN naar de Netflix "exclusiviteit" op de trailer. Zelnick beschreef het als Rockstars beslissing, maar hij lijkt er in ieder geval enthousiast over te zijn. "Ik denk dat Rockstar vond dat een Netflix-release een geweldige manier zou zijn om de uitgebreide trailer te laten zien. Zes uur later zal het beschikbaar zijn op Rockstars YouTube-kanaal en ik denk uiteindelijk op veel andere platforms. En ik denk dat dit een voorbeeld is van Rockstar die nieuwe dingen probeert en de titel op de markt brengt, en ik hoop dat er nog veel meer komt," zei Zelnick.
"Ik ga alleen maar goede dingen zeggen over Netflix. Als je geen Netflix-abonnee bent, moet je dat zeker zijn. En wat betreft de trailer zelf: die komt binnenkort genoeg om je zelf tot je conclusie te laten komen. Ik weet zeker dat je het gaat kijken, want iedereen doet dat," vervolgde hij.
In het weekend was er online veel discussie over de Netflix "exclusiviteit" op de trailer. Hoewel er al honderden miljoenen Netflix-abonnees zijn, zijn er ook mensen die graag zouden willen zien wat GTA VI te bieden heeft zonder kosten te hoeven betalen. De trailer komt wel op YouTube, maar tegen de tijd dat dat gebeurt, is het grootste deel van de content misschien al online dankzij mensen die hun gedachten delen die hem op Netflix hebben gezien.
In de afgelopen jaren heeft Netflix zich gericht op het streamen van grote evenementen. De meeste hiervan hadden betrekking op sport, maar in het geval van Grand Theft Auto VI 's uitgebreide look lijkt het erop dat het evenement van de trailer genoeg aandacht zal trekken om op dezelfde plek te staan als Wrestlemania en de nieuwste gevechten in de octagon.
Crystal Palace and Everton agree Brennan Johnson-Dwight McNeil swap deal
Palace take financial hit on £35m signing from January
McNeil gets Selhurst move six months after aborted sale
Crystal Palace and Everton have agreed a straight swap for Brennan Johnson and Dwight McNeil – six months after McNeil’s partner accused Palace of “messing with the winger’s mental health” after pulling out of a deal.
McNeil and Johnson, who became Palace’s record signing when he joined in January from Tottenham for £35m, only to be surpassed by the arrival of Jørgen Strand Larsen from Wolves for an initial £43m a few weeks later, are understood to have both agreed four year contracts with the option of a further 12 months. Both are expected to have medicals on Monday.
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