Die Game Awards finden am 10. Dezember statt
Wie es Tradition ist, ist es wieder Zeit für die Game Awards im Dezember, die wie üblich sowohl von Geoff Keighley organisiert als auch moderiert werden. Er hat nun angekündigt, dass die Veranstaltung am 10. Dezember stattfinden wird, und für diejenigen, die die Show live live sehen möchten, findet sie im Peacock Theatre in Los Angeles statt.
Informationen über Ticketverkäufe und andere Details werden "diesen Herbst" versprochen, und damit ist es Zeit, zu träumen. Was glaubst du, werden wir sehen? 2019 kündigte Microsoft dort die Xbox Series X an, vielleicht ist es also Zeit für Project Helix? Und da Grand Theft Auto VI bis dahin bereits erschienen sein wird, wagt die Spieleindustrie vielleicht wieder neue Veröffentlichungstermine für kommende Titel?
Bethesda veteran says Oblivion Remastered can't be called a remake, unlike Final Fantasy 7 and Resident Evil 2 which are "completely new games"
Last year's The Elder Scrolls 4: Oblivion Remastered did a lot more than slap a fresh coat of paint on the 2006 RPG, with environments (but not necessarily character models) that look straight out of a 2026 AAA release, but as anyone who's played the original game knows, it's still very much Oblivion, lovable jank and all. While there was a lot of deliberation about what and what not to modernize during development, Todd Howard and co. drew a hard line between remaster and full-blown remake, opting to market the game as a polished-up version of the original rather than something all new.
That's because, in the words of associate art director Dan Lee, it shares the same "bones" as the original Oblivion. "Obviously the art is remake territory, it was all remade," Lee tells Nintendo Life. "But it really came down to Todd's perception of - well, the core bones are still the original game. So it's disingenuous to call it a remake. We're taking the core engine and then laying all this other stuff on top. We did some other little tweaks and things like that. But the core is still mostly there."
You might think the distinction between remaster and remake is fairly straightforward, and to some degree it is, but since there's such a wide spectrum between straight-up ports and ground-up remakes, the lines can be a little fuzzy and lead to all sorts of controversy when it comes to pricing and availability alongside the originals. On the other hand, there are remakes that are so different from their original counterparts as to be virtually considered separate games, leaving zero ambiguity about how to label them.
"There are all kinds of games that fit on the scale where it's just high resolution and then maybe they upgrade some of the textures or update some character models," adds Lee. "But then you can go all the way over to Resident Evil 2 and Final Fantasy 7 Remake, which are clearly remakes. They're taking the original vision and then just making completely new games based on that vision. Whereas here, we have lots of elements of the original game intact."
I think Bethesda made the right call sticking to remastering Oblivion rather than remaking it. Both Oblivion and Oblivion Remastered are gorgeous games and, with a remake, the studio would've likely had to reallocate resources from The Elder Scrolls 6, which was announced eight long years ago. No distractions, is what I'm saying.
Sonic the Hedgehog besucht Fortnite
Es scheint, dass der nächste Fortnite Gastauftritt nun in Form eines bestimmten schnellen Igels enthüllt wurde. Der offizielle Sonic-the-Hedgehog-Account auf Bluesky schreibt: "Diese neue 'Fortnite ' Zone fühlt sich seltsam vertraut an... " gefolgt von einem kurzen Video, in dem Fortnite s Peely auf einer Green Hill Zone-Bühne läuft.
Wir kennen die Geschichte dahinter nicht, aber der kurze Teaser beginnt mit einem offenbar Hacking-Versuch der Unruhestifter von Imagined Order, und die Theorie unter den Fans scheint zu sein, dass sie dabei ein Multiversum geöffnet haben.
Da die nächste Fortnite Staffel am 19. August beginnt, müssen wir wahrscheinlich nicht lange warten, um mehr zu erfahren, aber du kannst definitiv mit einem großen Sonic-Event rechnen.
2 years later, famous Palworld bug returns in 1.0 to bless players with a giant Sekhmet "at least 200x her normal size"
Two years ago, right around the time of Palworld's early access launch, we reported on a highly amusing bug that caused a Lucky Vixy to balloon in size and take up an entire base. Well, Palworld's 1.0 update is truly a full-circle moment for the game and GamesRadar+, as here we are more than two years later covering the return of the gigantic Pal bug, which we love.
"I picked up Sekhmet and she became bald (until thrown down) and at least 200x her normal size," reads a post from Reddit user RanidSpace accompanying some pretty unbelievable screenshots of what's purportedly a completely vanilla version of Palworld. "No mods and was visible by all players in multiplayer."
I picked up Sekhmet and she became bald (until thrown down) and at least 200x her normal size. No mods and was visible by all players in multiplayerfrom r/Palworld
It's unclear how common this bug is, but apparently it doesn't pop up enough for Pocketpair to do anything about it. In fact, a quick Google search yields more than a few instances of mysteriously huge Pals, and a commenter on RanidSpace's post includes a picture of a supersized Suzaku.
Maybe, just maybe, Pocketpair knows how to distinguish a good bug from a bad bug, because this is most definitely just a good and fun thing that should be in more games. Not saying there's any link between the two games, but I would absolutely love a giant Charmander in Pokopia.
After all, Pocketpair head of publishing John "Bucky" Buckley recently proclaimed Palworld 1.0 is "for the fans," and I can't think of anything more player-friendly than behemoth Pals.
Yes, the Palworld devs see your cursed NSFW mods: "I don't think this is official"

