Erster Hoffnungsschimmer von Friedensgesprächen zur Beendigung des blutigen Bürgerkriegs in Myanmar
Seit einem Militärputsch im Jahr 2021, der Myanmars Premierministerin und Friedensnobelpreisträgerin Aung San Suu Kyi stürzte, hat der Konflikt im Land mehr als 100.000 Menschenleben gefordert. Lange Zeit glaubte man, die Widerstandskräfte gewannen allmählich die Oberhand im Konflikt, doch Chinas jüngste strategische Allianz mit der Militärregierung hat die Position der herrschenden Armee gestärkt.
Laut dem Reuters-Bericht konzentriert sich das Militär nun auf Gebiete, die reich an seltenen Erden und Mineralien sind – eine lebenswichtige wirtschaftliche Ressource in der heutigen Welt. Dies hat dazu geführt, dass bewaffnete Gruppen, die mit der ehemaligen gewählten Regierung verbunden sind, sich in den Süden des Landes zurückgezogen haben, doch diplomatische Bemühungen laufen schon seit einiger Zeit.
Thailand führt eine internationale Verhandlungsgruppe an, die sich separat mit den verschiedenen Fraktionen getroffen hat, und alle Parteien befinden sich derzeit in einer "günstigen" Position, um eine Einigung zu erzielen, obwohl sie anerkennen, dass die Verhandlungen lang und langsam sein werden. In dieser Woche wird die thailändische Regierung in Bangkok General Min Aung Hlaing, den derzeitigen Führer Myanmars, treffen, wo Fortschritte erwartet werden.
Det skjulte systemet bak oppstartsanimasjonen til Dreamcast avslørt
Denne uken rapporterte vi at noen hadde funnet ut hvordan oppstartssekvensen til den originale Xbox-en fungerte. Det viste seg at det ikke var en forhåndsrenderet video, men at den lavalampe-lignende, radioaktivt glødende energimassen ble generert i sanntid.
Dette har igjen fått flere til å undersøke andre konsoller, og en av dem er NekoEye, som har analysert det som kanskje er spillverdenens mest sjarmerende oppstartssekvens noensinne, nemlig den til Dreamcast. Det viser seg at også denne er rendert i sanntid, og i en video på X kan vi nå se nærmere på teknologien bak den. Han skriver:
«Teksten vises skjult inne i en hvit kube, og spiralen er ganske enkelt en tekstur dekket av en haug med hvite polygoner som gradvis forsvinner inne i kuben.»
Som svar på et senere spørsmål om hvorfor Sega valgte denne løsningen, skriver han:
«Det går raskere å skjule dem enn å slette dem fra minnet; det sparer deg også for å måtte skrive en funksjon for å stoppe tegningen av dem. BIOS har vel ikke så mye minne, antar jeg.»
Sjekk ut hva som faktisk skjer når du starter opp Dreamcasten din i innlegget nedenfor.
Ist McLaren jetzt eine echte Bedrohung für Mercedes und Ferrari?
Das Auf und Ab der Teams, die Woche für Woche bedeutende aerodynamische Updates bringen, verschiebt die Hackordnung ständig. Nach einer Reihe von Verbesserungen bei ...Weiterlesen
29 years later, Castlevania: Symphony of the Night gets its second PC port in 4 weeks thanks to fans of the PS1 version
Weeks after a version based on the Xbox 360 port was released, a PC recompilation of Castlevania: Symphony of the Night on PS1 has been released. liveiplscore.homes
Konami has been pretty good to PC users over the years, with official ports of Metal Gear Solid and Silent Hill games reaching the platform in the '90s and 2000s. And in the time since, Konami has been very good at bringing back classic games, with Castlevania, Metal Gear, and Contra getting massive collections over the last decade or so.
And yet, Castlevania's crown jewel has been kept away, with Symphony of the Night's only modern port being as a part of the PS4-exclusive Castlevania Requiem collection, while pretty much every non-3D entry of the series was made available on other platforms, including PC.
Thankfully, a few weeks back PC players finally got an unofficial port of the all-time classic (ignoring that PS1 games are fairly easy to emulate), with NocturneRecomp, which brought the 2007 Xbox 360 port of the game over to PC. However, weeks later, SymphonyRecomp has been released by BlackLabelHQ. The 360 port is a solid way to play, but it is missing features like the FMV cutscenes and credits song by singer Cynthia Harrell – best known for the title track of Metal Gear Solid: Snake Eater.
So what does this mean? First off, Castlevania: Symphony of the Night's PS1 version can be played natively on PC. Which alone is a great thing, but as we've seen with recompilation efforts over the years, this also opens the game up to mods and updates. As of right now it features widescreen resolutions and a built-in randomizer.
However, the potential for this to become the definitive version of Symphony of the Night is the real exciting part. Symphony of the Night's Japan-only Sega Saturn release featured an updated version of the game which included new areas, which had remixes of classic Castlevania music, and a playable version of Maria Renard. And yes, Maria is playable in the PS4 release (which itself is based on the PSP release), but that version was more akin to her Rondo of Blood playable appearance than the Saturn edition.
While there's no mention of whether Maria or the Saturn content is in the works for this port, the potential is exciting at the very least. And it's nice to have a PC version that doesn't remove the extremely '90s credits theme.
