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In my quest to find the perfect mouse for me, I've ended up with two …

In my quest to find the perfect mouse for me, I've ended up with two completely different ones

The odd thing about computer mice—gaming, ergonomic, or otherwise—is how subjective they are. I guess we've all got different hand shapes, finger lengths, and technical needs. I've been hunting for the perfect mouse for my particular hands for years now, and I've refined my selection down to two. ipl-cricket.in

Unfortunately, they couldn't be more different, so I guess I'm a two-mouse sort of guy now. One is the Logitech MX Master 4, an ergonomic mouse with a poor sensor for gaming, but an excellent shape for all-day work usage. It's also near-silent, which the rest of my household is very grateful for.

A Logitech MX Master 4 and a Razer Cobra HyperSpeed gaming mouse next to each other on a mouse pad

(Image credit: Future)

And the other is the Razer Cobra HyperSpeed, a tiny rodent with exactly the sort of weight and technical specs I like for gaming, all for a relatively reasonable sum. Looking at the two together, they're completely chalk and cheese. Neither mouse is perfect, but switching between the two is the best solution I've found for all my computing needs.

As I sit here during a workday, typing out this article, it's the MX Master 4 that keeps me company. While I technically prefer the MX Master 3S, I managed to damage the rubber coating of mine when I took it apart for cleaning, so I've switched to the newer model.

It's not quite as comfy as the 3S, but it's still a weighty rodent with a horizontal scroll wheel for spreadsheets and a selection of programmable buttons that come in handy for my daily tasks.

An ergonomic mouse and a gaming mouse, facing each other

(Image credit: Future)

When I want to play something fast-paced, though, I swap over to the Cobra HyperSpeed. It's tiny, which makes it perfect for quick fingertip movements. It's also got a speedy sensor, brilliantly clicky, satisfying switches, and a little dash of near-tasteful RGB lighting underneath.

It's a bit like cars. In an ideal world (in which I could afford to have two automobiles on my driveway), I'd have a big, wallowing cruiser for getting me to the office in comfort, and a little two-seater sports car to bomb around in on the weekends. Which is exactly how I use these two mice.

But the stark difference between the two makes me think that, for my purposes, the perfect mouse doesn't exist. I've tried lots of them over the past few years, but this combo is the one I've stuck with for a while now, and it's probably where I'm going to stay.

Neither is technically the best on the market for all purposes. But once you've found a system that works for you, it's difficult to change—which means I guess I'm a dual-wielder from this point forward. As are, I notice, several other members of the PC Gamer team. What's next, two gaming chairs? This double-hardware lifestyle is going to get expensive, I can tell.

PlayStation creator says games have stagnated

PlayStation creator Ken Kutaragi reckons that games have stagnated creatively despite their graphical flourish, though that doesn't mean he's not optimistic about the state of the industry. In fact, Kutaragi reckons it's poised to advance to the "next stage."

Speaking at Japan's University of Electro-Communications, Kutaragi weighs in on the evolution of the gaming industry, where it's headed next, and why human "curiosity" remains vital.

As reported by 4Gamer – and translated by Automaton – Kutaragi doesn't consider the gaming space a mature industry, even though its value has propelled it past the likes of film, television, and music. All of that is to say, we've yet to reach our limits and there are still significant breakthroughs to be made.

Mind you, that's not to say the state of the industry is perfect. For Kutaragi, modern games have stagnated despite the growth they've undergone in scale and graphics. In fact, he believes the approach to creating content hasn't really changed from his time spearheading the original PlayStation project.

But that doesn't mean things won't get better. Kutaragi believes the industry is at a major turning point and ready to advance to the "next stage." To get there, though, we must first look back. Kutaragi says the team behind the OG PlayStation created the machine with the intent to "change the world," which tapped into the spirit of the industry at the time. One that "created the world’s most cutting-edge technology" rather than following everyone else.

It's at this point that Kutaragi urges developers and students in attendance to adopt a mindset of leading rather than following. The message especially applies to those who are younger. For Kutaragi, you set your habits in your formative years before following them into your elderly years.

"The moment you lose your curiosity and think, this is probably as good as it gets, it's all over," he says.

As someone who spends much of their working life keeping up with and reporting on gaming news, I find it evident that the Western gaming industry can't continue as it is. You don't need another reminder that companies overspent during the COVID-19 years and that AI is making everything more expensive, though what Kutaragi speaks of does link back to what we're hearing from other leading industry figures. Advancements in gaming technology aren't that interesting anymore, since people can't afford what they bring, and those who do won't notice them much anyway.

Rather, moving forward, it's making something impressive yet accessible that seems a better bet of winning out. To Kutaragi's point, some bright ideas on how to do that and fix this mess won't go amiss right now.

Fallout co-creator tells new devs terrified of layoffs they're "wrong" to expect making games to be a "stable job": "Art itself is inherently unstable."

Daley Thompson: ‘I was happy to sleep on floors to do what I was doing. You know you have to earn it’

The double Olympic champion insists a knighthood wouldn’t change his life, still trains on Christmas Day and explains why he got a video game and Seb Coe didn’t

“When you’re a kid, you think you can be Superman,” says Daley Thompson, as he gazes back to the era when he was track and field’s ultimate man of steel. “As you grow up, life kind of knocks those edges off you. But that never happened to me. I’ve always gone where I was aiming. I’ve been the luckiest bloke in the world.”

Luckiest? Hardly. During the 1980s, Thompson powered to two Olympic decathlon gold medals, broke the world record four times and remained unbeaten for nine extraordinary years. Along the way, self-doubt, like his opponents, was conquered and vanquished. That wasn’t luck, it was talent and unyielding willpower.

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In brief

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